Truff is happy. He has found a necklace that makes him even Truffier! Except he had no idea the necklace belongs to Starmush. And the Mushelder promised there will be consequences for whoever took it. Mush-Mush, Chep and Lilit now have to save Truff from being consequenced.
Mush-Mush wants to be just like Starmush when he grows up, because he's convinced that Starmush is the most awesome Mushable there is and that his daily life must be extraordinary. So, Mush-Mush trails Starmush, which soon annoys the Mushelder. To get rid of Mush-Mush, Starmush decides to live up to the Mushler's fantasies…
When Chanterelle sees how good Lilit is at painting, she offers to help her dig into her talent. But Lilit's art lessons conflict with the fun project she has been working on with Mush-Mush and Chep. And when she sees that her friends are having a great time without her, Lilit is seriously annoyed which her paintings start showing.
Mush-Mush can't wait to show his tricks of forest illusion to everyone. But Amanita keeps ruining Mush-Mush's performance by figuring out all his tricks. Grrr! When Mush-Mush decides to do his famous 'Disappearing Mushable' trick on Truff, Truff really disappears! And now, Amanita and Mush-Mush must join forces to find their disappearing friend.
Chep becomes obsessed with learning all about Mushlore - all the funny little traditions and things that Mushables believe in. Morel is the expert in Mushlore so Chep becomes his apprentice. But the more Chep discovers about Mushlore the more he becomes a true believer to the point that it becomes quite dangerous!
If Mush-Mush had Bolly's speed, he'd want everyone to see just how awesomely fast he was. But Bolly is different - he just likes to use his speed helping Mushables. So when Mush-Mush organizes a big stunt for Bolly, he refuses. He just doesn't like to show off. But Mush-Mush promised everyone a show so a show he will give them with Mush-Mush performing instead of Bolly! Gulp!
Mushpie loves to sing. The only problem is she is terrible at it! But Lilit, who has never heard her sing before, wants to make Mushpie happy and organizes a concert for her to sing in front of all the other Mushables… who are terrified at the idea! But Lilit doesn't have the heart to admit this to Mushpie.
Mush-Mush can't figure out why his sense foot keeps buzzing like crazy until an earthquake shakes the forest. Mush-Mush is sure he predicted it! Convinced he can now predict the future, Mush-Mush starts making predictions for everyone in Mushton.
The Beacon Mushroom that guides the Mushables back to Mushton in the dark has gone out. So Lilit lights up and stands in its place for the night and soon gets quite bored! Lilit's good deed has her regretting her gift she's basically just a lamp! But when her light goes out, Lilit instantly regrets regretting it: she wants her gift back!
When Fung and Miff spoil Mush-Mush's fun tunnel surprise he has been working on for ages, he wishes their day was ruined too. And then it is, because they are taken by Muddler! Now our Mushlers have to go on a rescue mission to save Fung and Miff.
Every time Mush-Mush has tried to surprise his friend with a gift, Chep has always found out what it was. But Chep promises that this time he won't. And Lilit, who is too honest to keep a secret, promises she won't let Chep know what the surprise is. Both of them find this so hard! But Mush-Mush is one step ahead of them…
Puff doesn't like change much. And with spring about to burst forth and all the changes spring brings, he is puffing out nervous fog which is blanketing the whole of Mushton. Mush-Mush and friends need to get Puff to relax and celebrate spring together with all the other Mushables!
All the Mushables have fun zooming down a long mudslide except Chep, who just can't get up the courage to do it. But when Fung and Miff tease him for being scared, he promises that he will do something that no Mushable has ever done before - ride a grasshopper! Chep is in for the ride of his life!
Mush-Mush is amazed by the way Mushpot uses his staff of wisdom and how awesome it makes him look. Mush-Mush wants to be as cool as Mushpot and asks him to lend him his staff of wisdom. But the staff comes with a lot of responsibilities.
MM's favorite frog has had its home taken over by a lizard. Mushpot says not to interfere, nature must run its course. But Lilit feels so sorry for the frog she takes it back to Mushton where it causes havoc. Now our friends must lure the frog back to its home where it deals with the lizard itself.
It's Fool The Forest Day when Mushables pull pranks, and MM has an epic one planned. But they spill Chanterelle's painting dye and instead must replace it by finding a rare Sloof beetle and milking it for its dye in front of everyone. Wait a minute! You can't milk a beetle! They've been pranked!
Having rescued a Mushlet, Mush-Mush, Chep and Lilit become heroes in Mushton, and they're loving it! So Mushlers create a rescue team but alas, no one needs saving! How can you be a hero when there is nothing to be heroic about? Then when some Mushlets become adrift on the river, Team Mush-Mush, with Morel's help, have to save the day again.
Mush-Mush and his friends are determined to win the bark sledge race, but their essential fourth team member drops out. Our friends ask Mushpot to step up from being their coach to racing with them. The Mushelder is reluctant at first but soon reveals the tough competitor he is!
When an egg blows down into the village, it is Mush-Mush and friends' mission to return it to Mush Mountain. Two problems though: there is a Beetle Boom on and all the beetles try to charge and knock over Mushables, and Lilit has always wanted to see an egg hatch so secretly drags her feet.
Mush-Mush and friends' favorite play tree, the Fun Tree, is rotten and doomed. But Mush-Mush refuses to give up on it. In a last ditch effort to save the tree, our friends adventure off to try and track down the legendary Starmush, hoping his mysterious healing powers can save it.
Follow the forest adventures of Mush-Mush, his best friends Chep and Lilit and the rest of the Mushable community, as they explore, grow and discover just how fun and wild life can be. Mushables are the Guardians of the Forest, and each member has a special talent or ability – while Mush-Mush can communicate with nature, Chep has a huge memory and Lilit lights up and glows – all of this in theory at least, as they all still have a lot to learn!