Piper meets new friends while trying to unlock the gates of the royal kingdom.
Benjamin asks Piper to create an original story.
A popular author sparks creativity for Mrs. Slothworth’s class.
Grandma teaches a valuable lesson as Piper suits up for a superhero mission.
Hoping to solve a mystery, Piper transforms into a detective.
Piper and friends help the King build an exciting new ride.
Mrs. Slothworth teaches the class about fairy-tale clichés.
Theodore, Duckston and Piper work together on an illustrated story.
When a royal athlete can’t fall asleep, Piper leaps into action.
Piper puts fun genre twists on a familiar favorite.
A friendly lion looks to Piper for guidance on how to be funny.
Grandpa encourages Piper to help a struggling storybook character.
Piper rewrites a time-honored tale to make it a little less spooky.
Papa’s friend shares his passion for hip-hop.
When a favorite book falls apart, Piper and friends try to piece it back together.
Piper sets sail with a pirate crew to search for treasure.
A young little chicken named Piper has a habit of interrupting storytime! Every time Piper hears a story, she can’t help but jump in, ask questions and let her imagination run wild as she tries to fill in details, guess what happens next or insert herself in the middle of the action to help save the day.