Dread lures the team into an ambush, and launches an attack on the base with only Pilot left to defend it.
New Order is finished and the team is celebrating. But in Volcania, Dread is recovering, with a new realization - There can be no New Order until all resistance has been eliminated.
The impact of the platform leaves Volcania in disarray, but the final phase of New Order is still going ahead, leaving the team no other option than to go there and shut it down themselves.
Power acquires conclusive data on the two final phases of New Order - systematic mass digitization of the entire human population using an orbital platform, and then the destruction of what's left by detonating any functioning power stations. With only hours to go, Power devises a desperate strike against the platform's heavily guarded control center...
A woman broadcasting resistance bulletins under the codename ""Freedom One"" contacts Power with a dangerous proposal - a meeting between the top resistance leaders across the country to unite them under one banner.
When Dread unknowingly shuts down a crucial part of the route to Eden 2, the team must brave a biohazard filled disaster area to make contact with a representative with the new route.
As Lord Dread approaches the grave site to capture Jonathan, they both continue to remember the events surrounding Dr. Power's death.
On the 15th anniversary of his father's death, Jonathan travels to the grave site, and remembers the last day his father was alive.
Power's team finds a resistance base in complete disarray, the people driven to murderous rages by some kind of drug - a prelude to New Order's second phase. As bio-mechs arrive, they manage hold them off long enough to evacuate the survivors - but then they notice that the drug is starting to affect Tank.
A lethal influenza plagues the passages and while they have a vaccine, there isn't nearly enough. So Pilot offers to enter one of Dread's chemical factories undercover to retrieve more.
Power enters the cyberweb of Tech City through a direct neural link, looking for information Dread's forces may have left there. But Dread becomes aware of the attempt and hijacks the connection, leaving Power trapped while Dread attempts to tap his mind for information.
After returning from a survey mission, the team discovers they had a stowaway. They question him and he claims to be fighting Dread too, but can he be trusted?
Investigating reports of unusual power readings, Power finds ""Haven"" - a hidden underground paradise built upon a geothermal research station. But it all seems to good to be true, and as Pilot and Tank look around, the facade starts to crack...
The team raids a supply convoy in hopes of uncovering why Dread recently has been putting up an series of new power stations. They obtain a high ranking bio-mech's memory unit... But can they get the necessary information out of it in time to stop Dread's plans?
Power finds that someone has been impersonating him, when he is captured and charged with murder by villagers he tries to help.
Power is surprised when he finds Dread's forces turning villages upside down, looking for a former artist that was blinded during the Metal Wars.
Captain Power and the Soldiers of the Future is a 1987–88 Canadian-American science fiction/action television series, merging live action with animation based on computer-generated images, that ran for 22 episodes in Canadian and American syndication. A toy line was also produced by Mattel, and during each episode there was a segment that included visual and audio material which interacted with the toys.